A couple weeks ago I started working on an application to work on my WinAPI skills, which is turning out to be quite a large and ambitious project. It is called JbWarc, an advanced World of Warcraft calculator designed to tweak your endgame character as well as pre-endgame characters.
I found the need for such an application when I used to play awhile back. Trying to calculate what my warriors HP with multiple buffs and other modifiers was quite difficult with a simple calculator.
A big feature I wish to include that you rarely find is melee “damage potential”. Total damage effectiveness is calculated after many different variables are included, such as +weapon skill, +hit, attack power, gear, chance of avoidance, chance of glancing, defense, weapon dps, talents/racial talents, buffs, from both player and mob.
However, there are still many technical hurdles I must overcome to put it all together. To get it working, I still have to implement:
- Loading the entire spell database and parse all the buff/debuffs and enchants
- Putting together a complete item database from other available online databases
- Implementing a system that handles item&spell buffs+debuffs correctly
These are just a handful, but the most important at the moment.
If you would like to help contribute to the project, or if you have any suggestions, please send me an email.
